WARNING: I'm not a professional artist or anything, so don't expect perfect arts, I was trying my best :Pĭo not treat this face-up card's Attribute as DARK. They are each visually based on the other Clear monster of the same level and type (except Clear Orb, the level 2 fairy-type, it just came out of nowhere in my mind, seriously, I still don't quite know what it is supposed to be, but it's there XD) Now, the cards that I've actually made, starting with the monsters. You can only use this effect of "Clear Cube" once per turn. If this card is banished: You can shuffle 2 of your banished "Clear" cards into the Deck, except this card draw 1 card. If this card is destroyed by battle: You can Special Summon 1 "Clear" monster with 1500 or less ATK from your Deck. You can only use 1 "Clear Phantom" effect per turn, and only once that turn.ĭo not treat this face-up card's Attribute as DARK.
If this card is sent to the Graveyard as a Fusion Material: You can add 1 "Clear" Spell/Trap Card from your Deck to your hand. If this card is Special Summoned: You can banish an appropriate "Clear" Normal Spell/Trap Card from your hand or Graveyard apply this effect as the banished Spell/Trap Card's effect, also you cannot Special Summon monsters for the rest of the turn, except "Clear" monsters. You can only use this effect of "Clear Rage Golem" once per turn.ĭo not treat this face-up card's Attribute as DARK. If "Clear World" is on the field, you can add that card to your hand, instead. If this card is sent to the Graveyard: You can choose 1 "Clear" card in your Deck, and place it on top of your Deck. When this card is Normal Summoned: You can target 1 "Clear" monster in your Graveyard, except "Clear Rage Golem" Special Summon it in face-up Defense Position. You can only use this effect of "Clear Vicious Knight" once per turn.ĭo not treat this face-up card's Attribute as DARK. You can target 1 of your banished "Clear" monsters Special Summon it in face-up Defense Position, but this card cannot attack for the rest of this turn. If you do, this card loses 500 ATK until the end of the turn. If you control a "Clear" monster and your opponent controls a monster, you can Normal Summon this card without Tributing. If this card would be destroyed by battle, you can banish 1 "Clear" card from your Graveyard instead.ĭo not treat this face-up card's Attribute as DARK. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card declares an attack: This card's ATK becomes twice the ATK of the attack target, during damage calculation only. If you do, your opponent takes no battle damage from attacks involving this card. You can Special Summon this card (from your hand) by banishing 2 "Clear" monsters from your Graveyard. As they are from GX, and the most featured summoning method was Fusion Summon in the series, I decided to focus their power on new "Clear" Fusion Monsters, with an anti-attribute theme, like Clear World, the main card, does, while the monsters themselves are unaffected (while on the field, of course) from any negative-Clear-World-like-effects.ĭo not treat this face-up card's Attribute as DARK. We actually have those cards already, but the TCG/OCG Clear Vice Dragon, for example, still has its Attribute, and the anime cards don't have effects that could actually fit the game (most of the monster effects are just random ATK boosting and damaging).Īs I loved the idea behind them and I felt like they needed more support, I decided to change their effects and create more cards to make them a better archetype as a whole. I'd like to show a project I've been working on recently, and it's about the anime archetype, Clear, from GX, the no-attribute monsters. THE PACK IS NOW FINISHED!!! DOWNLOAD LINKS BELOW!